Hand of Fate 2 is a convincing mix of card-controlled tabletop quests and adventures based on your own model, in which the players compete directly against the edgy, pebble-voiced dealer. In fact, you spend pretty much the entire game at his company, staring across the table into his mischievous eyes.
Every quest you begin in Hand of Fate 2 is done entirely as the dealer deck whims – with your card, quests, encounters, and equipment upgrades, all of which are printed on cards and put on the table as a campaign progresses . Your options expand even further as you complete campaign missions and unlock new maps for you to experience on your next adventure.
The vast majority of Hand of Fate 2’s thrilling fantasy antics is brought to life at the table simply by wonderfully stimulating writing and the trader’s frequent interjections and hilarious observations – but the occasional third will put you in fully realized 3D environments for the person Arkham style dungeon crawling and fighting.
The Switch-linked sequel to Defiant Development plays out similarly to its predecessor, but features new companion characters, a new map system, new mini-games, and improved combat for a richer, less predictable experience.
When Hand of Fate 2 hits the Switch eShop on July 17th, it will include all of the DLC add-ons that have been in the PC version since it was released last November. Defiant says there will be more free content to follow once it launches.
The post Dungeon-crawling deck-builder Hand of Destiny 2 is heading to Change • Eurogamer.web first appeared on DECKSAND FENCES DAILY.
Just over a year ago, developer Thing Trunk released its Book of Demons game on Steam on the desktop. More than ten years ago, practically in a different life, some of the people in charge of Book of Demons were also working on mobile titles like Captain Binary and Boogiemons. After a successful start on the desktop, the circle has come full circle, as Book of Demons is now heading for the iPad. But what is the book of demons? Well, it’s an isometric hack ‘n slash dungeon crawler that takes place in a pop-up book style world. You will do what you do in these types of games by choosing a character class, picking up quests from various townspeople, and then diving into a dungeon to beat a few nasty enemies to death. The really nice twist in Book of Demons is that everything outside of your regular old baton, like special offensive skills and healing spells, is handled through a deck that you put together with cards that you will discover during your adventures. This is a bit of an older video, but I think it does a great job of highlighting what Book of Demons is about and showing it in action.
Book of Demons is a really cool concept that has received a lot of praise on the desktop, and it seems like the perfect fit for the touchscreen too. That’s why they’re bringing it to the iPad! However, you need help. Before the launch of Book of Demons: Tablet Edition, Thing Trunk hopes to get as much feedback as possible from testers willing to try an early version of the game. If this interests you, you can find a link to the Testflight version of the game on our forums. I think it’s inevitable that whenever a game is announced for iPad-only, people will ask if an iPhone version is in the works. I imagine that Book of Demons, such a UI-heavy game, would take a lot of work to reconfigure things to still be playable on the much smaller iPhone that might not be on the cards right now. (Did you get it? In the cards?) Of course, feel free to ask this question yourself on the forum thread, but if you are an iPad owner and want to get tests, go there to find the link to the beta and to dive further in Book of Demons: Tablet Edition.
The post Hack ‘N Slash Dungeon Crawler/Deck Builder Hybrid ‘Guide of Demons’ is Heading to iPad and Searching for Beta Testers – TouchArcade first appeared on DECKSAND FENCES DAILY.